So, here are some thoughts, based around your elites, that may be useful for a Tahlkora build. All the builds I’ve listed revolve around a simple healing build, with some secondary specialisation. If you want a protection build, the first 4 skills will need to change (at least I will let you know if its more), give me a list of what you have to choose from and I can work from there up.
With these builds assume a 12 in healing prayers, 8 in devine favour and 10 in whatever else I suggest (blood magic or water magic). I’d get minor runes in both healing prayers and devine favour to bump them up that little bit. (+1) Here we go…
1. Escape
Escape is the sort of skills that a monk could benefit from – blocking attacks while healing is useful. It’s also low on energy, which is good, so they don’t waste all their energy on one skill. The HUGE problem with equipping a skill like this for a monk is that it relies upon the primary skill of rangers (expertise), so instead of it lasting for 15 seconds (or possibly more), you get 5. pretty weak really for a skill that takes 30 seconds to recharge. Therefore, I would scratch this off your option list.
2. Well of Power
This necro blood magic skill can be quite handy. It gives both health regen and energy regen. So is a help to the casters, and anyone being attacked. The only problem with wells, is that, at times, they only kick in towards the end of a battle, or at its completion – which is handy to speed things along and move on to the next bunch of beasties. It costs 10 energy, but for what it does, that isn’t too bad really – wells are only possible to cast when someone is dead in the area (foe or friend) so they don’t usually kick in till at least the early mid stages (generally later). The other good thing about this skill is that there are some other handy skills in the blood magic repertoire – life syphon (but its 10 energy, so I wouldn’t recommend it and WoP, and offcourse, vampiric gaze, which I would definitely equip in a build like this, which operates both as an attack and a self heal. Handy indeed.
I’d fill your skillbar with something like this for a healing build
1. Orison of healing
2. Words of Comfort
3. Healing Touch
4. Healing Seed (you can get it from the hero skill trainer in Comand Post)/ Heal Party / Purge Condition
5. Remove Hex
6. Well of Power
7. Vampiric Gaze
8. Res (pick any) Restore Life, or Resurrect are my usual choices
3. Ward Against Harm
Think of this as a elementalist version of watch yourself. A little stronger, and lasts longer, and… gives you stacks more armor if you happen to be up against a fire ele (great for ring of fire islands for example). The key downside of this one is its cost – 15 energy, which is a lot. But… remember, it will make the healers job easier, equip Koss with Watch yourself, and it basically doubles its effectiveness. Wards only work in a specific area, but if you’re a warrior they will have to be reasonably close, so its not as much of an issue, as it might be for a ranger. Sticking with my theme, of giving you 2 specialist skills from an attribute, (in this case water magic) I would recommend armor of frost – its only 5 energy and will really help keep her alive. Armor of mist is also acceptable, but not as great as it costs more. Both are available from a few skill trainers only… so go but them (with someone that has ele secondary obviously – just check wiki for the location)
Heres the suggested build
1. Orison of healing
2. Words of Comfort
3. Healing Touch
4. Healing Seed (you can get it from the hero skill trainer in Comand Post)/ Heal Party / Purge Condition
5. Remove Hex
6. Ward Against Harm
7. Armor of Frost
8. Res (pick any) Restore Life, or Resurrect are my usual choices
4. Mist Form
Basically, I’d use mist form if you’re finding Tahl is dying often. Just replace Ward Against Harm from the above build. Mist form will mean she cant attack others (but that doesn’t matter, shes a monk). This helps just her… not the whole team.
Overall opinion
I’d probably try out 3 and 2 (in that order), see what you think is working best. If shes dying a lot go for 4. I like both wards and wells. You’ll get some attack out of her with 2, but better defence with 3… so its up to you…
Hope it helps
enjoy
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