So, I was trying to tell you both about a build I had thought about, but it was a little complex for while we were charging around.
Firstly, a bizarre sidenote that I didnt yet know about. Hero skill trainers not only teach the skill to your hero, and unlock it for PvP and future heroes, but also teaches it to your current character. The reason I waffleon about this is that the skill the whole build revolves around can only be picked up from the hero skills trainer at sunspear great hall. And what is this skill, i hear you ask... it's
FragilityThis mesmer skill seems a little tricky to use at first, but with both Spleenstalker and Bull Terrier onto it, we would come up with some great damage dealing, methinx.
So what does it do?
For
8...18 seconds, target foe takes
5...17 damage each time that foe suffers or recovers from a new
condition. So... where do we start... we have 9 to choose from to inflict on our poor unsuspecting prey.
Bleeding, -3 Health degeneration
Blind, 90% chance to miss
Burning, -7 Health degeneration
Crippled, 50% slower movement
Dazed, twice as long to cast spells, spells are easily interrupted
Deep Wound, 20% less maximum health, 20% less healing on this character
Disease, -4 Health degeneration, contagious to all adjacent of the same species
Poison, -4 Health degeneration
Weakness, 66% less damage dealt in combat, -1 to all attributes
Now, I doubt all 9 of these conditions will be possible for us to inflict. For starters, dazed is almost only in elites - but if you have concussion shot mick, then it'll be fine. Disease is necromancer only and poison only works with a few skills (again mick you might help us out here).
Remember that Spleeny will get the damage both when the condition is inflicted, and when they recover, so if you have minimal points in the area of the skill that you are using, then thats ok, the shorter it lasts the quicker we get those damage points. If you cant work it that way, that's fine.
If you click on the link for the condition, it gives you a list of skills. So... I painstakingly put it together so it would be easy for you guys to have a quick look.
The last thing to remember is that we can use our heroes to supplement our own deficiencies. I have a kick butt necro elite -
virulence, which i use with no points in death magic with my mesmer, to shorten the time of the conditions. Another elite I have which we should have access to in the coming weeks is the warrior shout
"you're all alone" which only works if they arent near allies.
the last thought, is it would have been good to have grant playing, he'd automatically apply
this condition without any special skills
again, props to guild wiki for all the links and images