Thursday, 26 August 2010

ranger demo at gamescon

Necromancer!!

so, gw2 anounced the 4th class today - necromancers!

They are definitely a little different that the necros of old. I think some of us will find this very attractive.

For starters, they have a thing called life force, and once it reaches a certain point it gives you a very tasty advantage. When you die, you dont die!! You activate death shroud and become a ghoul that can keep attacking. When you run out of life force, you die, but if you get a kill whilst in this death shroud state - you re-enter your body... BAM!

OK, so onto some clips. This first one highlights a new condition that only necros can inflict. It's called "fear". Fear causes the bad guy to run directly away from the nerco for a short period of time. In this clip below we see the necro making some sort of well, and then using doom (the fear inflicting skill, he makes the bad guy run straight back into the well! Imagine using this with mark of pain, or combining with other classes - running into a wall of fire, a barrage or a meteor shower!!



Minions, i think will be a bit different kettle of fish. Each type of minions activates an extra skill, that when you use it, kills the minion(s) but does something awesome. So, by the looks of things - bone minions and putrid explosion are linked. So basically they attack for a while and then explode! Bombs on legs, yeah baby! Here's that clip.




Although there are a couple more clips on the site, the coolest in my opinion is grasping death. Where skeleton hands come up from the earth and grab at the bad guys! Just check this clip its funky!



Thinking, one of use might join the dark side with this sweet selection of skills and options. Thoughts???

Wednesday, 25 August 2010

yeah i'm a nerd

www.gw2fans.com
forums etc... come on and we'll speculate about the upcoming classes together
I'm predicting
necro, mesmer, some sort of engineer, and some sort of monk/warrior

GW2 Dye system...

so, this looks fantastic... look at ALL the options!!

it's a gas

Something to spend $$ on maybe - not monthly subscriptions but... in this article...

Microtransactions will be properly introduced in Guild Wars 2 enabling players to purchase in-game items with real money, though this won’t be mandatory. This system works with a lot of games, though some like Need for Speed world require a minimum purchase to get the most out of the game. It’s a good model for people who want to play MMORPGS more casually, rather than those who play constantly because they have a subscription.

Thursday, 19 August 2010

the first videos

a compilation from gw2 fans.


and the fourth class is...

necromancer
this strange music clip shows a necro in the demo (filmed yesterday)
they only had 4 classes to choose from


IGN review of demo

here

first 5 skills

so, rereading some stuff...
you know how i said the first 5 skills are determined by weapons that are being held... well eles have some flexibility on that one. they can choose one of the 4 atunements (fire, earth, water, air, dur)... and that will change their skill set! awesome flexibility.

It also looks like a warrior (or anyone really) could change weapons between fights (or even during if they have the right traits), and change their skills too! nice to see some flex!

an example of this for rangers can be seen in the clip below for spread shot - she first holds a sword and torch, and then runs back and uses a bow.




Wednesday, 18 August 2010

and this... just cause its funny

need a monk... not anymore


no monks in GW2!
whoah!
It's a bit weird, but i think i love it

this article has all the info on the new triangle of support, damage and that other one...

10 out of 10 Australia!

does anyone else remember that ad?
anyways...
10 skills slots in GW2!
you got it 10

5 - based on your weapons
1 - elite
1 - self heal
3 - others

check it here

the pen is mightier than the sword... but what about 2 swords!!!



this article says:

One of the things that became apparent early in the development of Guild Wars 2 was that we needed a diverse set of weapons to support our skill system. The full list of standard wieldable weapons in Guild Wars 2 is as follows:
One-Handed: Axe, dagger, mace, pistol, scepter, and sword.
Two-Handed: Greatsword, hammer, longbow, rifle, shortbow, and staff.
Offhand only: Focus, shield, torch, and warhorn

each weapon comes with skills attached by the sounds of things - 5 for a 2 handed weapon, 3 for main hand, 2 for offhand - and i think some of the one handed can be used in off hand - 2 swords for example, and the rather obvious 2 daggers

more on skills etc later

wooo!!



excitied?

so guys, i'm basically wetting myself in anticipation of gw2 coming out
stay tuned for an inundation of posts from me about the topic
it's going to be amazing

igoogle... wiki gadget... nice!