Wednesday 29 October 2008

Last night...

Last night while Caine and I were doing some running around we came across these...


In case you can't tell, here they are highlighted...

Tuesday 28 October 2008

no me tonight

got school awards night this week
camp meeting next week
we switchin to monday or what?

Friday 24 October 2008

the other end of the spectrum

whilst a first person shooter would work
i found an MMORTS (Real Time Strategy) that looks interesting.
its called Saga, and here's the intro site

what are we looking for anyway?

so...
the question is... what is the criteria that will meet our desires for a new game

my thoughts are
  • meets all our system requirements
  • can play together (with each other) or cooperatively
  • no monthly fees

i'm happy to go for a fps, because the options are so limitted
there's a wiki article here on all known co-op games... the list of pc ones with 4 or more players is not long...

can we all do this?

* CPU: AMD 64 3200+ / Intel Pentium 4 3.0GHz +
* Memory: 512MB (XP) or 1GB (Vista)
* HD Space: 8GB
* Graphical Card: Nvidia 6600GT/ATI Radeon 1600XT or higher (Shader 3.0 or better) with 256MB memory

that's call of duty: world at war - the WW2 one

Review

A review for Space Siege - hmm...

http://www.1up.com/do/reviewPage?cId=3169347

Oh, Caine and Mick, just so you know - Ian and I were talking about this as a possibility for our next game.

Thursday 23 October 2008

New game!

Ok... so I reckon we think about a new game for Tuesday nights. I think that we should still give some time to GW but to break it up a bit and to help with the wait of GW2 a new game could be fun.

Now comes the tough part! What sort of new game?

Personally I'd like to try something really different, so not another fantasy MMORPG. But I think we should still be bale to play as a team and able to do our 'own thing' a bit - like professions or whatever.

So, have a think and submit what you'd like to consider. Let's try and have a few ideas kicking around for this Tuesday night. See you then!

Saturday 18 October 2008

a long wait ahead?

found this on the community news site...

The best blog built before the launch of Guild Wars 2 or 21 December 2010, 12:21 AM EST (whichever comes first) could win a custom made plush Gwen doll.

2 years?!?! Maybe???

Tuesday 14 October 2008

tonight... i'm gonna get...

no music practice tonight. so i can probably get on around 8pm my time.
cool?

Monday 13 October 2008

Blog 3.0?

Hey peoples...
like the new tag cloud?
and...
get me pics and we'll have a new header

that's all

Sunday 12 October 2008

Need the info...

Hey... what are your addresses fellow noobz? My 30th is on the 29 november and im sending out the invites.

back to the day-bate

like a debate, but about days...

Tuesday nights - I get home around 9.15 - which is 10.15 Sydney DLS time. Which is too late and sucks...
Thursdays is often a shopping night, but I could do some??
Mondays or Wednesday are good i think.

and you???

Wednesday 8 October 2008

The "kind of a big deal" sessions

hey peoples...
was thinking that over the next few weeks I could come up with a new header for the blog, with new photos.
So... new armor? fave heroes? fave NPCs? weapons? locations?... whatever
get screenshotting and email them to me. And we'll get a group shot with our kind of big deals next week

Tuesday 7 October 2008

Spiteful Spirit Necromancer: Option 2 - now with mesmery goodness

A basic SS build, with added interupts and empathy create another useful damage dealing utility

Curses 12 + 3 + 1
Soul Reaping 8 + 1
Domination Magic 10

1 Spiteful Spirit
2 Barbs
3 Mark of Pain
4 Signet of Lost Souls
5 Empathy
every time they attack something they take 40 damage
6 Power Leak
interrupt a spell and they lose 12 energy
7 Power Spike
interrupt a spell and they take 90 damage
8 Cry of Frustration
interrupt any skill and cause 33 AoE damage

I dig this build because it draws from the usefulness of heroes at interrupting. They do it with ease.

Spiteful Spirit Necromancer: Option 1 - True Necro

Here's a classic SS build. I will post up another one that I like when I get a chance.

Curses 12 + 3 + 1
Soul Reaping 12+ 1

1 Spiteful Spirit
The ducks nuts! A ripper of a curse basically
2 Barbs
Add extra damage to anything that's hit with physical damage
3 Mark of Pain
Like Barbs, but only adds to nearby foes not target - copland and I took out about 25 Etin one day with this bad boy!!
4 Defile Defenses
Great for a hero to use, they see someone has a blocking stance, and then BANG! 126 damage. Block this!
5 Rip Enchantment
I'll have that enchantment thankyou very much... oh and here's some bleeding for your effort
6 Foul Feast
Help out with condition removal
7 Signet of Lost Souls
Energy management
8 Rez

just a ripper of a build basically

Smite as well have the best

In the grand trinity of monks i have dunkora set up as a healer, tallyorka set up as a protector and ogden stonehealer set up as a smiter. I have 2 builds saved for him, but am about to list one that is listed as "good" on pvx. Its listed as being good for party support as well as damage.
here goes...

Smiting 12 + 3 +1
Divine Favor 12 + 1
Protection prayers 3 (could plus one if you can be bothered)
1 - ELITE Defender's Zeal
for great energy management - really energy deprival is a monks worst enemy
2 - Smiter's Boon
Get a bonus from divine favour
3 - Smite Hex
Hex removal with damage to nearby foes... and... the divine favor bonus is helpful!
4 - Smite Condition
As above but for conditions, adding to the supporty goodness
5 - Reversal of Damage
the smiting monks bread and butter... kinda like a protection spell, but gives the damage back to where it came from.
6 - Castigation Signet
Bit of damage, bit more energy management.
7 - Divine Boon
This is a great enchantment, can be a bit energy draining though... but 1 and 6 counter that.
8 - Rebirth
A hard rez... and the only reason i have points in protection

I reckon we should try using 2 of these guys and one healer. Could be an interesting change...
Or... try a normal healer, a smiter and a ritualist? (or even a paragon)
or scrap the normal healer all together and go rt, p and smiter???

the other variant i have loaded is the same build with a Ritualist secondary. Dropping 6 and 7 and replacing them with ancestor's rage and splinter weapon (so its a little more aggressive).

my standard minion master build

N/Mo
Death Magic 12 + 3 + 1
Soul Reaping 8 + 1
Healing Prayers 10

1 - Animate Flesh Golem
The big boy of the minion world - only alowed one at a time though (per MM)
2 - Animate Shambling Horror
A minion that creates another minion when it dies - the second causing bleeding
3 - Animate Bone Fiend
A lower recharge time than shambling as well as the added benefit of a ranged attack.
4 - Deathly Swarm
Basically... helps a MM to not be totally useless without minions. There will be times when you die or whatever that you dont have any, so I think this is a must (now... its only after a few times round of useless necro that i added it)
5 - Vereta's Gaze
When you die, get rezed use this to get lost minions back
6 - Blood of the Master
A heal specifically for minions
7 - Heal Area
Another heal, not to be used when badies are around. I've never had problems with the AI on this one though.
8 - Rez

The only other skills I'd add would be Vereta's Sacrifice - another very power heal, some say 3 is overkill... But... if you have problems dieing lots, add Taste of Death - a good heal for yourself, i'd bump out vereta's gaze (actually, i think i might do that now...)

Monday 6 October 2008

woe woe water magic... whoah!

After reading a recent post of copland's suggested that water magic was the ugly cousin who had to sit in the corner of the elements, i thought i defend it, and promote it.

I'm sure we've all had our moments when skills like deep freeze or maelstrom have caused us grief. Both being non elite, i think they make up a great 2 skills to whack in the skill bar of any hydromancer. problem... they both take up 25 energy, so both could be a problem...

Whilst attack is reasonably strong (with elite skills like mind freeze or water trident), I would suggest investing in a balance, with defence being as strong in water as earth (possibly).

Individual armor skills like frigid armor, armor of frost and armor of mist are a real plus. I would include 2 of these in my hydro build (probably) as well as the beautiful ward - ward against harm (and other jag characters?). Ward against harm is arguably the strongest ward in the game, the problem being is that its the only ward hydros have access to. The rest live in geo-town.

So... for a build?
I would go for
armor of frost
armor of mist
ward against harm (elite)
ice spear
maelstrom
deep freeze
water attunement
rez

the only variant i would think about is... adding blurred vision (to add to team defence by blinding foes) and getting rid of one of the armor spells (if you are staying alive really easily) or dropping maelstrom or deep freeze if you have energy probs. I'd probably drop maelstrom and not deep freeze, but... you pays your money you makes your choice...

I'd go for a superior rune of water magic (so... 12 + 3 + 1)
and a minor energy storage (12 + 1)
and if you want to go all out and add 5 radiant insignias (for 8 extra energy)

i currently have something very close to this on my sousuke.

The Classics

Trying to get a list of the classic builds that are out there. The ones when people say: "Looking for MM for mission" everyone knows what they're talking about. Feel free to just edit this post and add your name and the ones you can remember. These are just off the top of my head. Make sure they are "classic" builds though please....

Copland:
Healing Monk
Protection Monk
Barrage/Pet Ranger
Fire Ele
Earth Ele
Air Ele
Water Ele (anyone ever use these guys?!?) see Ian's thoughts here
Minion Master Necro here
Spiteful Spirit Necro here's a necro only one. here's one with mesmer interupts added
Smiting Monk here
Trapping Ranger

Eye of the North comes to an end



So, I guess this Tuesday we will finish the Eye of the North campaign.

It seems like ages a go that we actually got the new GW:EN expansion, but not that long ago since we started playing it. Looking forward to wrapping it up...

But I guess there's still heaps to do in Eye of the North, like finishing off those titles and getting the 2 new heroes.

So, does anyone have any suggestions for what they would like to do? I think we're probably going to help Ian to get his Kind of a Big Deal title, but then what?

Catch you all tomorrow night!!

Friday 3 October 2008

I'm Kind Of A Big Deal!



This is the title I've been gunning for!!!

Thanks to everyone who helped out with hunting the last few elite skills. Now I don't need to rely on my explorer title to feel like a Big Man around Tyria.