Thursday 31 May 2007

Guild of the Week: these guys are amazing!

check this out
a deaf guild!
pretty cool

Just a Faction Away from loneliness

Its a lonely world in Factions here are some pics of what loneliness can do to a Ranger.



Playing Airguitar alone until the hunger to 'scrape' Gold becomes too much....














Just sitting around tanked on rice wine that was drunk from acncient kappa shells....















Beggining to turn 'camp' after fighting alongside one too many mesmers... "help, i am a mesmer i am too pretty for close combat.."








And Finally.... spewing your guts up after too much rice wine and cakes!

Yes indeed...we all are only a Faction away from lonliness.

The LowDown on what Going Down in BowTown

Check this wiki article!

Basically, I was wrong
Shortbows are ok, but if you really want to kick some tail in the interupt stakes get yourself a recurve bow. They have the best accuracy and the shortest flight time. They also go further than a shortbow. The only advantage of a shortbow is its refire rate, which is the quickest of all bows.

I think its really interesting. 5 Bows each with their pros and cons. Anyways, I think if i was a ranger I'd take a shortbow, a longbow and a recurve bow (for different situations). Hornbows have the slowest refire rate, so i'd steer clear of that personally, and flatbows have the worst accuracy. So... unless there's a preparation that helps those things in particular, I wouldnt bother...

Wednesday 30 May 2007

Problem solved...?

Jumped on GW this morning at around 11 and logged in now worries. I guess the problem (whatever it was) has been fixed by ArenaNet. So, for me, its game on next Tuesday and hopefully sometime during this week/weekend.

Anyone interested in trying that Dragon's Lair mission again this week...?

Sunday 27 May 2007

The best things in life aren't free

I know we realise that titles cost money, but it occurs to me that I should focus on one instead of spread my resources too thin. For example, treasure hunter needs a lot of keys and they are expensive. Elite skills cost money for the signets of capture. The map clearance title will take care of itself, as will protector title i guess but for now I think I will focus on elites.

Disrupting skills

The bonus to Dragon's Lair is a real bus-turd. It's so annoying to work your way through all 6 bosses, only to get SMACKED at the end. I need to check out some good interrupt skills. Now that I can change my secondary fairly easily, what is a good interrupt skill (besides distracting shot which i have but never seems to work)???

Saturday 26 May 2007

Springsteen the Bruce

just one suggestion for the brand the Boss competition just anounced on guildwars.com
its here

i reckon we can kick some goals on this one guys...
maybe we shouldnt put suggestions up here until we enter them, just in case they get stolen - look i think that wont happen, but you never know...

anyways, name away

Friday 25 May 2007

building a mystery: the mystery of finding a good builds site!

this one looks to have the potential to be good.
its still a baby though.

and it seems to be loved by rangers and monks
ele, mes, sin, and rit all only have 2 builds each, and dervs and paras... no love at all
it is promoted on the gw official list of fan sites to chack out this week... so it might go off
it might not

Sunday 20 May 2007

who says we cant get on with grawl ulodytes?

check this out
pretty funny

Wednesday 16 May 2007

Last Night

Last night, she said...
oh baby I feel so down... anyway.

Just wanted to say that although everyone was a bit annoyed with not really getting anywhere last night, I think its just part of the game.

Some days are tough and you feel like you wasted your time, others you coast along adding new stuff, skill capping and whatever along the way.

Really I think its just part of the game, and part of the satisfaction when we get that new bonus, or skill or whatever.

This is GW, and if you don't like it...go back to your Sega Master System and play Alex the Kid!

Monday 14 May 2007

Hero Builds: some overly generic and longwinded thoughts from ian

The Big Question!
What are heroes for?
I guess my answer here dectates everything else that I will write
Basically to help the team
By
Helping kill things faster
stopping you from dying
Although this seems obvious, there are much more than one answer to these suggestions. If you read them too literally, we’d stick with warriors, eles and monks. The easiest to fulfil these things with simple AI. Let me run through the things that go thru my head with each class. But first expand on the 2 premises.

A. Help Kill things faster
1 – attack things (durr) area of effects are good generally.
2 – make others attacks more beneficial (like weapons spells, shouts, some hexes)

B. Stop you from dying
1 – Heal / Protect – monks, but also, some shouts, paragon skills, wells
2 – Increase Armor (Shouts such as watch yourself)
3 – Increase the chance of blocking
4 – Preventing an attack – interrupts, which I need to note, are pretty much one of the things that the computer does better than real ppl. Lots of these also help kill things.
5 – Self heals – obviously, if they stop themself from dying, the monk doesn’t need to do that, and therefore adds to stopping you dying…

So…
Listed below are some thoughts on each class, maybe a recommended secondary. Please… I’m not expert in this, I’ve played a few different classes quite extensively, so have some different thoughts on this stuff.

Warrior
Attacks and some Shouts (watch yourself helps whole team), I’d go paragon secondary, cause there shouts benefit from the adrenaline you are earning with attacks. Obviously… if you need lots of adrenaline in the build go for a sword (quicker), if its not so important, go axe… I’m sure you guys know more about the intricacies of warriors than me. All I’m suggesting is… use the adrenaline to help the whole team as well as help the Warriors attacks. Paragons have a res skill, so that works fine with the overall team build. Also, disruption/knock down where available.

Ranger
2 options really
Barrage or Interrupt. I think some spirits that help the whole team would be handy with a barrage build. I reckon the monk secondary is good for these guys.
I’ve also put a little thought into a hero pet build, that maybe has interruption going on. I checked out the skills, and made this build up… The first 3 skills are all interrupts, so you could probably replace one of them with a good solid yet cheap animal attack. With this build I’d go 15 Beast Mastery (12+3), 9 marksmanship (8+1) and 11 Expertise (10+1). Unless you have a bow that requires more than 9, then just bump down you expertise.
Savage pounce
Bestial pounce
Disrupting lunge
Predatory Bond
Symbiotic Bond
Heal as One (Elite)Charm Animal
Res

Elementalist
The options start with Fire (blast em, and blast em hard) and work their way thru air (shock em round and knock em down) water (freeze them then ice yourself up to protect yourself) then finally earth (with some great attacks, armors like water and added wards – which are area of effect skills that help protect the team in various ways).
I’d pick one attribute, stack it with a superior rune (12+3) and then whack the rest in energy storage (12+1).
If you wanna mix it up, so inspiration magic spells from mesmers can really help with energy (so drop energy storage to 10+1) and give insp 8 (power drain and leech signet are the best 2 to go with for a hero, as they interrupt)

Necromancer
This is where it starts getting a little complex. Some of my fave necro skills are too dependant on working together (like the other night copland, you me, mark of pain and spiteful spirit) So… dunno a good MM works (at least from my experience it does, I’ve heard others say it doesn’t. Some simple damage spells, and things that add health like vampiric gaze or life syphon.
Also… Wells, are area of effect, and pretty good in most part. Mess around and see what you come up with. Oh… I think Spiteful Spirit would be ok, its just that the AI doesn’t always pick the best person to hit with it, so you don’t get the most bang for your buck.

Mesmer
I haven’t actually got a mes hero, but my 2 choices would be insp/dom or insp/ill. Stick with a few interrupts (3 or 4) and a couple of other classics from the attribute (like empathy and backfire for dom, conjure phantasm and clumsiness for ill). The interrupts are what make it really, so I’d probably keep fast casting reasonably high (10+1) then maybe level the other 2 out (8+3) and (12+1) if the superior rune is killing you just go 11,10,10 with 3 +1s.

Monk
I think we’ve covered this yeah?
I don’t know enough about smiting prayers to give an intelligible build

Assassin
I’m just experimenting, but sticking with cheap skills that recharge quickly, with some speed to get her out of trouble.

Ritualist
Haven’t got there yet. But I’m thinking 2 things – lots of spirits or lots of weapons spells. Help the whole team… you know.

Dervish
Ummmm, yeah
This is the one that I struggle with the most

Paragon
Although they can tank, I think for the purposes of a hero it would be best to stick with a support build that helps other kill things quicker (so focus round command). Or… if you have only one monk and/or a heap of casters so for motivation. Keep the spear high enough to help, and a fair bit of leadership Bob’s your uncle. Note there are also some extra awesome skills in leadership, that may make it round out well with motivation. I mainly go motivation/leadership with my paragon

Please add suggestions, in comments or make a whole new post slamming me if I’m simplistic or wrong, that’s fine.
With EotN having 10 new heroes I really want to be able to have 25 builds, ready to go. Mixing and matching them when I need them. Sure… Xyla only has 7 heroes right now, but that will go up, I hope.

hero builds on gwonline forum

here
definately worth looking at

Sunday 13 May 2007

Tahlkora: some secondary options with Copland's available elites

So, here are some thoughts, based around your elites, that may be useful for a Tahlkora build. All the builds I’ve listed revolve around a simple healing build, with some secondary specialisation. If you want a protection build, the first 4 skills will need to change (at least I will let you know if its more), give me a list of what you have to choose from and I can work from there up.

With these builds assume a 12 in healing prayers, 8 in devine favour and 10 in whatever else I suggest (blood magic or water magic). I’d get minor runes in both healing prayers and devine favour to bump them up that little bit. (+1) Here we go…

1. Escape

Escape is the sort of skills that a monk could benefit from – blocking attacks while healing is useful. It’s also low on energy, which is good, so they don’t waste all their energy on one skill. The HUGE problem with equipping a skill like this for a monk is that it relies upon the primary skill of rangers (expertise), so instead of it lasting for 15 seconds (or possibly more), you get 5. pretty weak really for a skill that takes 30 seconds to recharge. Therefore, I would scratch this off your option list.

2. Well of Power

This necro blood magic skill can be quite handy. It gives both health regen and energy regen. So is a help to the casters, and anyone being attacked. The only problem with wells, is that, at times, they only kick in towards the end of a battle, or at its completion – which is handy to speed things along and move on to the next bunch of beasties. It costs 10 energy, but for what it does, that isn’t too bad really – wells are only possible to cast when someone is dead in the area (foe or friend) so they don’t usually kick in till at least the early mid stages (generally later). The other good thing about this skill is that there are some other handy skills in the blood magic repertoire – life syphon (but its 10 energy, so I wouldn’t recommend it and WoP, and offcourse, vampiric gaze, which I would definitely equip in a build like this, which operates both as an attack and a self heal. Handy indeed.

I’d fill your skillbar with something like this for a healing build

1. Orison of healing

2. Words of Comfort

3. Healing Touch

4. Healing Seed (you can get it from the hero skill trainer in Comand Post)/ Heal Party / Purge Condition

5. Remove Hex

6. Well of Power

7. Vampiric Gaze

8. Res (pick any) Restore Life, or Resurrect are my usual choices

3. Ward Against Harm

Think of this as a elementalist version of watch yourself. A little stronger, and lasts longer, and… gives you stacks more armor if you happen to be up against a fire ele (great for ring of fire islands for example). The key downside of this one is its cost – 15 energy, which is a lot. But… remember, it will make the healers job easier, equip Koss with Watch yourself, and it basically doubles its effectiveness. Wards only work in a specific area, but if you’re a warrior they will have to be reasonably close, so its not as much of an issue, as it might be for a ranger. Sticking with my theme, of giving you 2 specialist skills from an attribute, (in this case water magic) I would recommend armor of frost – its only 5 energy and will really help keep her alive. Armor of mist is also acceptable, but not as great as it costs more. Both are available from a few skill trainers only… so go but them (with someone that has ele secondary obviously – just check wiki for the location)

Heres the suggested build

1. Orison of healing

2. Words of Comfort

3. Healing Touch

4. Healing Seed (you can get it from the hero skill trainer in Comand Post)/ Heal Party / Purge Condition

5. Remove Hex

6. Ward Against Harm

7. Armor of Frost

8. Res (pick any) Restore Life, or Resurrect are my usual choices

4. Mist Form

Basically, I’d use mist form if you’re finding Tahl is dying often. Just replace Ward Against Harm from the above build. Mist form will mean she cant attack others (but that doesn’t matter, shes a monk). This helps just her… not the whole team.

Overall opinion

I’d probably try out 3 and 2 (in that order), see what you think is working best. If shes dying a lot go for 4. I like both wards and wells. You’ll get some attack out of her with 2, but better defence with 3… so its up to you…

Hope it helps

enjoy

Thursday 10 May 2007

Guild Hall?

do we want to get a guild hall sometime?
If yes... look at the available options, and list your top 3 preferences.

Tahlkora Build


OK, so I'm thinking I need to get a better build for Tahlkora (orTally-Orca as she is also known). Ian, as much as it pains me to ask, can you think about a good build for Tahlkora and get back to me.


I have some great Necro elites, as well as a few Ranger elites, and ofcourse the Warrior elites. So, whatever direction you think will be cool...or maybe just as a Monk, that's cool too.


Get back to me when you can.


Sunday 6 May 2007

Who's a big boy then?

Seems like you had a pretty big weekend Ian! Capping skills, opening chests, gold items and map exploring. Someone has stepped it up, huh?

Well...challenge accepted!

session report: may 5

thought I'd take advantage of the double XP for skills caps this weeked and hit Perdition Rock.






















Knowing that I had a total of 4 skills to cap in the area, I took 4 caps (hoping for some lucky spawns) and 3 darkstone keys, as well as a couple of lock picks I just happened to have on me.

so the first awesome thing to mention is that I found a total of 5 chests - 2 gold items. I actually retained a lock pick for the first time, and then did it again... so that was nice! I did a full circuit of the island, which took me about 2 hours (with henchies). Here's the map.

















Lastly... I managed to get 3 of the 4 caps i was looking for. Unfortunately, Echo, was the one I missed out on. Oh well. I now have a total of 8 skills lef tto find in prophecies for the 2 classes. It means a trip to mineral springs and some other stuff.
Its pretty tough to just choose 4 skills to go with, but i managed. Here's my skill bar.

session report: may 4

good day today with Xyla
3 chests
2 gold items
2% extra map
2 elite skill caps
all whilst doing the mission and bonus for Abaddon's Mouth

Pretty Happy!

Tuesday 1 May 2007

Weapons Set for Cim Spleenstaker











Playing recently I came across a Warrior who kept swapping weapons throughout the mission. Sometimes he used a hammer, and the other times I saw his use a sword and even a bow. I asked him about it and he explained the whole 'right tool for the right job' principle.
While I probably won't think about my weapons as much as this guy did, I have taken some of his advice, and so, proudly present - Cim Spleenstaker, with a full compliment of weapons. They are all gold weapons, except for my main axe and shield, which are both green.
I guess most of my builds are 'weapon specific' I can still swap them around a little. For example, I can easily jump from a axe/shield to a bow if the enemy is behind a wall or up in a tower.
Looking forward to taking these puppies for a spin...





skills that pay the bills - now with added mesmery goodness

i thought i'd pick one from each attribute.

Let's start with
No Attribute
Signet of Midnight - Basically, this just has a great graphic. i like signets... too bad most of them are pretty dodgy skills.



Fast Casting
this skill explains why so many mesmers can also be found in the backstreets of the amnoon oasis, striking up dodgy dealings with the local tengu. its stolen speed



Domination Magic
Panic. Basically this is here as a huge thanks to gary mcdonald who obviously posed for this fine graphic.



Illusion Magic
Recurring Insecurity. I like the pic, but more importantly, it seems like a skill that might be used by someone we know... "you know nothing about john wesley!"



Inspiration Magic
Lyssa's Aura. who needs to bring sexy back, when one of the 5 gods kickin round looks like this?

titles - xyla's priorities

really... i want the title "i brought sexy back"
i just cant see that happening

i guess similar to u big fella

1 - go the tyrian exploration route (no pun intended) - I'd probably be happy with pathfinder.
2 - also going to go for protecter of tyria
3 - skill hunter
4 - treasure hunter
5 - wisdom

the easiest and most natural way to get the last 3 in my opinion is to be progressing thru the missions and exploring all the areas i can. i am also keen to go for vanquisher... but its extremely hard!

Guild Wars 2 latest interview

can be found here

The Skills to Pay the Bills

OK, so here is a top 5 of the coolest Warrior elite skills...either because of the name or perhaps what they do - something about these skills tickle my fancy. I invite you to report your top 5 here also...

Shove

Quivering Blade

Headbutt

Auspicious Parry

Flourish

Titles - what's in a name...

Hey,

Just wanted to quickly post about the titles I'm going for (it would be cool if you guys could do the same, I guess).

I have completed Tyrian Explorer (60% of the map explored) but I would like to get Tyrian Trailblazer (80%). I think Grandmaster Cartographer (100%) is a bit much. In case you are wondering it goes...

Title % of Tyria/Cantha/Elona explored
Explorer 60%
Pathfinder 70%
Trailblazer 80%
Cartographer 90%
Master Cartographer 95%
Grandmaster Cartographer 100%

The other title I'm working on is Protector of Tyria (25 Missions and Bonus completed). Currently I am at 14/25.

After I get these two titles (Tyrian Tailblazer and Protector of Tyria) I'm thinking about jumping over to Nighfall to work on a Sunspear title.

I've had a bit of a think about a Sweetooth or Drunkard title. It seems easy enough, it would just take a long time and be fairly expensive (not to mention boring!). It would seem an easy way to get a title, but you're not really 'playing' the game while you do it.

The other title I like the sound of is Vanquisher, which you get for "defeating all of the foes in each explorable area of a campaign while in Hard Mode". As Ian has pointed out, to get Hard Mode you have to finish the last mission of the campaign. Overall, I think this title would be do-able, but again, a lot of work.

So, that's my plan for The Stamp. My hope is to make The Stamp the ancestor for my characters in the up coming campaigns, whatever that will look like. But, it'd also be cool to have a few titles under my belt. Not sure about you guys, but the whole 'title thing' has re-sparked my interest in an old character that I wasn't playing much - which I guess is part of the cool thing about GW.

Thoughts...?